Our journey started many moons ago with an idea to create a game involving aliens, conspiracy theories, bigfoot, a two-headed cow and more pop culture references than you can shake an alien probe at!
From the outset, all we hoped was that there were enough people out there that shared our sense of humor and would want to come along for this wild ride.
We were Latchkey kids, children of the 70’s and 80’s, raised up on a diet of Saturday Morning Cartoons with over-sugared cereal in the morning and hose water all afternoon. There were comic books, D&D, anime, ‘Choose Your Own Adventure’ books, arcades, afternoon sci-fi/monster movies on the local channels, imagination and adventure around every corner. Penny candy, dirt bikes and, dreams… big dreams.
Flash forward to 2015. We’d recently started playing board games and D&D again as adults and the conversation one night turned to what we would do if we made something. Craig came up with the original idea to do something about Dulce Base and it quickly turned into all three of us excitedly talking over each other, adding on bits and pieces.
After a few weeks of these talks, the “Conch Shell Rule” was established and we started taking notes on Grey Aliens, Cryptozoology, “How to Make Ketchup Pour Faster” and various other conspiracy theories. Drawings were drawn, pieces cut from cardboard, and before we knew it, we had the start of, not only a game, but our own little universe. We soon realized we might just have the combined abilities to make this crazy idea for a huge 3-D board game a reality.
Three years of play-testing, refining, in-store events and conventions and all of those big dreams we had as kids came true when Secret Unknown Stuff: Escape from Dulce went modestly over its goal on Kickstarter. And to top it off, we made a ton of great friends along the way. Yeah, Cow Army, we’re looking at you. Mooooo!
This took all this time because wanted to make sure everything was 100% finished before we brought the game to market. We found a great partner to produce a top quality game at a reasonable price, making sure our numbers added up. We always treat our customers as friends, because they are, and we wouldn’t be able to do this without you. Those were our ethics when we started and that will continue as we release more wonderfully weird adventures.
While all of us had to take a step back from everything for the past few years, we never stopped building this unique universe we’ve created. This is truly a labor of love and we still have a lot of weird tales to tell. So we hope you support us when we’re back on Kickstarter with the slightly revised 2.0 version of Escape from Dulce as well as new expansion adventures.
As a great man once said, “Excelsior!”
Sentient Cow Games was born from three friends love of games and built on the belief that with passion and hard work any dream is possible to achieve. With over 30+ years of combined experience in visual arts, brand development and storytelling, the Sentient Cow team promises to deliver our fans the table top gaming experiences of a lifetime.
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Sentient Cow Games
info@sentientcowgames.com
Yes. The game can be played solo with a single player running two characters.
No. The game runs itself via Encounter Cards and Enemy Cards. Every time your party enters a new room, draw an encounter card, which will dictate how many and what kind of enemies you find, as well as any possible modifiers to the encounter. Each Enemy Card will dictate which player they target and what attack they will use, as well as possible movement if that enemy is making a melee attack.
Normally a character must have a weapon equipped to damage an enemy, but there are two exceptions. Raylock G’ylax can use his Stun Blast once per encounter and Snippy Von Bell can kick enemies and use their Psi Blast once per encounter.
Snippy needs to get one of three different types of gun harnesses found in the game to be able to equip guns. Until then, Snippy is limited to their Psi Blast and kicking enemies to death!
The players decide.
Yes, so choose wisely.
When starting a new encounter, each player rolls one red stat check die and adds that to their speed. The enemies’ initiative is displayed on their own card. Place the players’ and enemies’ combat tracker tokens on the appropriate space on the Combat Tracker. If there is a tie between a player and an enemy, the player will always go first. If there is a tie between players, you decide who will go first.
When a player or enemy rolls a one on the red stat check die while making any attack, this is considered a critical hit. When rolling for damage that player or enemy can roll one extra damage die of the appropriate type. Example: If a player equipped with a Rusty Pipe makes a critical hit, they will roll two of the white melee dice to determine damage instead of the usual one die.
On a critical hit, some types of attacks and weapons will stun the target. It is indicated by the stun icon shown after the attack’s damage die or dice. The target is stunned for the number of turns indicated in the icon. Flip the target's Combat Tracker Token to the red side and they will have to skip the appropriate number of turns.
Players gain 1 XP for every normal enemy killed. XP only goes to the player that lands the killing blow on a normal enemy. If players kill a Boss Commander, all players gain 5 XP, regardless of who lands the killing blow. At the end of every encounter, all players gain additional XP shown on the bottom of the Encounter Card.
Yes, trading loot cards and making sure everyone is using the best gear possible is going to go a long way to helping you beat the game. Trading loot cards is best done after an encounter. If you are not in combat, trading is free and doesn’t cost players any actions. If you must trade cards during combat, the player who hands off the card loses an action. A player will also lose an action by moving a card from their backpack to the Weapon, Armor, or Ability section on their file folder.
Remove one of the Player Clone Tokens from the bottom of the Combat Tracker and your character will respawn at the nearest Cryo Pod Token, or if no Cryo Pod has been found yet your character will respawn in the starting room on Level 6. If a player character is killed and there are no Player Clone Tokens left, it is game over for everyone!
Oh, yes! You discard all your Weapon, Armor, Ability and Item cards, and reduce your XP tracker to zero. Your character level is not affected. If you are killed on game level 5 or 6 you will respawn with only a Rusty Pipe. If you are killed on game level 3 or 4, you will respawn with the weapon or weapons shown for your character in Equipment Set 2, seen on page 15 of the game manual. If you are killed on game level 1 or 2, you will respawn will ALL the items shown for your character in Equipment Set 2. If Snippy Von Bell is killed on game level 5 or 6 they respawn with nothing. If Snippy is killed on game level 1-4 they will respawn with two Pistols and a Gun Mount Harness.
The Man in Black enters play and you’re all going to be in big trouble! Draw one of the four Man in Black Enemy Cards. Place the MIB token on the appropriate space on the Combat Tracker and the MIB mini in the room on that level containing a Spawn Point Token. If you manage to defeat the Man in Black, the Alarm Tracker resets to the very first green space and play continues.
Reach the last level in Dulce and defeat the Man in Black.
If a player is killed and there are no Player Clone Tokens left on the bottom of the Combat Tracker, then it’s game over for everybody.
Yes, we were. Then the Covid pandemic happened. Costs for everything tripled and supply chains were backed up across the globe. We didn’t think anyone would be willing to pay $240 for a copy of the game plus an extra $100 for shipping. So we decided to wait until costing and shipping went back down.
For a myriad of reasons. Two of us had to go back to working full time jobs. Craig’s stepfather passed away during the pandemic and my father passed in June 2021. We all had to put everything on the back burner for the better part of a year to help our mothers and other family members, and in 2023, Donna and I moved back to the East Coast to be closer to my mother.
If everything goes according to plan, sometime in 2025.
No. There are some new things we are adding like the new story companion manual, “The Book of Carl”, a new ally named Dr. Lightman and updated enemy cards that will increase the difficulty of the second half of the game. There also might be some things we have to take out of the game depending on how costing comes back. The minis might end being an add-on, as well as the 3-D tower legs.
Of course! “The Book of Carl” and the Dr Lightman ally card are both listed in the downloads section of our website, so you can check those out right now. As part of the next Kickstarter, you’ll be able to purchase an upgrade pack with physical copies of “The Book of Carl”, Dr Lightman ally card and updated enemy and enemy commander card decks.
In addition to Version 2.0 of Escape from Dulce, we’ll also be releasing an expanded and updated set of our first two expansion adventures, More Mayhem in New Mexico. The brand new 2-in1 adventure set, The League of Evil Somethings, Part 1 will also release as part of this Kickstarter, with The League of Evil Somethings Part 2 coming out in 2026 or 2027.
A lot! After Escape from Dulce and it’s six expansion adventures, we’re moo-ving on to the second game in the Secret Unknown Stuff trilogy, The Hollow Moon. This will introduce a whole new set of strange yet lovable characters, new dangers and a new locale! We have another series of expansion adventures planned for The Hollow Moon, taking our new heroes from the moon to the very edge of our galaxy. The final game in the trilogy, Lost in Time, sees a new group of heroes bouncing through time as they navigate a black hole for an epic final showdown with the creatures controlling the Man in Black, Grey Aliens and all the other baddies! Then they all go get shawarma.
Details, no. Hints, lots! Everything at the "Hint" link below ties into something we currently have planned. Easter eggs abound! Zoom in, pick it apart, and post or email us your theories. We might even tell you if you’re on the right track.
We didn’t have any copies left, at least complete copies. We had a bunch of games that weren’t complete, games that we opened to pull a component or two out of and send off to someone as replacement parts. Our shipping and warehousing partner, Quartermaster, had a handful of these parts games as well. Last year we asked them to ship us the remainder of our stock and in addition to those parts games we got like 12 huge boxes of extra components; overages of the print run that came from the factory that made the game. Going through everything we realized we had replacement components for all those parts games, and one by one, made them whole again.
The majority of the games are like new and 99% complete. The only thing they are missing is the shrink wrap. There are 5 copies that are complete (except for the shrink wrap), but have damaged and / or dirty boxes, which we are selling at a reduced price. We also have 2-3 complete games, but do not have boxes that are priced accordingly.
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The Sentient Cow Games team is ever-vigilant to our customers and supporters. Reach out with questions or concerns as the game creators appreciate all feedback and will answer you directly.