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The Epic Sci-Fi Dungeon Crawler is coming back to Kickstarter in 2025!
A Wonderfully Weird Co-Op Adventure spanning six levels for one to five players!
Command a team of extraordinary misfits who have just awoken from cryogenic sleep in the heart of a perilous underground base. Each hero, ranging from a brilliant astronaut to a two-headed psychic cow, must navigate the complex, multi-leveled facility gathering weapons and unearthing secrets.
As the players delve deeper into the base, they will confront escalating dangers, solve intricate puzzles and face elite soldiers, menacing robots, cunning aliens and horrific mutants. The ultimate goal is to reach the final level and confront the sinister Man in Black, the mastermind behind their imprisonment.
With intense combat, strategic exploration, and a gripping storyline, Escape from Dulce promises an adrenaline-fueled tabletop adventure where every decision could mean the difference between escape and doom. The fate of the heroes — and their chance at freedom — depends on you.
File Folders
File Folders
Each of the eight unique playable characters has their own file folder to keep track of important info, like skills, health, armor, XP and character level.
You’ll also use this to allot potential Strength, Mental, Accuracy and Speed stat upgrades as your character progresses from level one to ten.
The lower portion of the file folder is for your characters’ inventory. Slot in loot cards for your equipped weapon or weapons, armor, and ability. There’s also a backpack slot for carrying extra gear like healing items, grenades or sqeaky toys to distract Mutant Hounds!
Encounter Cards
Encounter Cards
There are 109 encounter cards split between four decks and your party will draw one of these every time you enter a new room. The top portion tells you what you find in the room and any modifiers that might apply to the encounter.
Maybe you’ll find some Lizard Men worshipping an old boom box, or a Sasquatch gorging himself on peanut butter. Strange things happen at Duclce Base!
The bottom portion shows you what enemies you find in the room, determined by number of players and whether the Alarm Level is currently in green, yellow or red.
Loot Cards
Loot Cards
There’s a lot of them! 243 to be precise, broken up into three separate decks. A huge variety of weapons, pieces of armor, different abilities, and strange items are all waiting to be found
Not every character is going to be able to use everything, so pay attention to the icon in the upper right corner of each loot card.
While players can search almost every room for loot, and get guaranteed cards from supply caches, you’re not going to be able to carry everything. Inventory management is a big part of the game, and deciding what to take and what to leave behind is going to be crucial to your party’s success.
Enemies
Enemies
Your party will have to fight a variety of enemies to escape Dulce Base — from the moderately easy Lizard Men and Dulce Guards, to the more challenging Grey Aliens, Mutant Hounds and super tanky Robots!
In addition to these “normal” enemies, there are much more difficult versions of each enemy type, known as Commanders, as well as the dreaded Man in Black!
You’ll have to defeat at least one of these Commanders at the end of every game level to progress, but if you’re unlucky they can also show up in normal encounters.
Custom Engraved Dice
Custom Engraved Dice
Players and enemies roll the red, chunky stat check dice to see if they land an attack.
The smaller dice are then rolled to detemine damage. Each color represents a weapon class; White for melee weapons like swords, green for ballistic weapons like pistols and rifles, blue for alien weapons like laser pistols, grey for experimental weapons like the Acid Blaster and pink for psi attacks.
You’ll roll the color and number of dice shown on the loot card.
Allies
Allies
While you’ll fight a lot of enemies in Dulce Base, you might actually make some new friends if you play your cards correctly!
That’s right, there are four potential allies you might come across on you adventure – Blurry the Sasquatch, Mikey the Goatboy, Maury the Mothman and Kaltar the Atlantean!
Find them via Encounter Cards or collect things they crave, like jars of Peanut Butter or VHS tapes of Richard Gere movies.
MEET THE CHARACTERS
MEET THE CHARACTERS
MEET THE CHARACTERS
MEET THE CHARACTERS
MEET THE CHARACTERS
MEET THE CHARACTERS
MEET THE CHARACTERS
MEET THE CHARACTERS
The Adventure Starts Here
Secret Unknown Stuff:
Escape from Dulce
A wonderfully weird table top board game with a co-op sci-fi dungeon crawler theme and loads of strangeness and humor.
Choose from one of 8 hilariously bizarre characters, who have been imprisoned on the bottom level of Dulce Base and have just awoken after a Cryo-Pod malfunction. The players must blast their way through a base full of self strategizing human and non-human enemies, as they attempt to traverse the seven nefarious levels of Dulce and escape to freedom.
- Dulce Base multi-level game board
- 18 minis
- 25 custom engrave dice
- 48 page game manual
- 1 short campaign and 1 epic campaign
- 8 special missions
Expansion Packs
THE ADVENTURE CONTINUES
Escaping from Dulce Base is just the start of your misfit party’s adventures!
These expansions give you two new adventures per pack along with new playable characters and a ton of new cards that will add hours of additional gameplay to an already massive game!
Each expansion can be added on to the existing campaigns, or played as stand alone adventures.
What's in the Box
- 48-page “The Hidden Shrine of Umugatu” expanded adventure manual
- 48-page “Joey Fixit’s Wild Ride” expanded adventure manual
- 2 new playable characters, Sir Reginald and Joey Fixit, with file folders and minis
- 2 new big baddie bosses, Umugatu and the Tall Grey Alien, with cards and minis
- 11 x 22 inch double-sided game board, one side for each adventure
- Additional encounter and loot cards, as well as various tokens
The Hidden Shrine of Umugatu
In this first expansion adventure, you’ll delve deep into the Lizard Man infested caverns below the base to aid Sir Reginald the Cleaver in his mission to find his beloved squirrel Bruce and defeat the Lizard Man god, Umugatu.
The Hidden Shrine of Umugatu
When Dulce Base was being constructed, they were greedy and dug too deep. There were some things the Grey Aliens and their human co-conspirators didn’t account for, like the Lizard Man infested caverns underneath the base. After weeks of fighting there was a parlay, a meeting between the Man in Black and the Lizard Man God, Umugatu, where they came to terms.
In return for a contingent of Lizard Man warriors (mostly named Gary) to help guard Dulce Base, Umugatu received weekly offerings, such as a crate of sporks, expired canned goods, and once, an old karaoke machine. And everyone was happy! At least until the jailbreak.
Shortly before the rest of our misfit heroes escaped their Cryo-Pods, Sir Reginald “The Cleaver”, a centuries old knight, made a break for it, but went down instead of up. He found himself wandering the Lizard Man caverns searching for his Squire Bruce, until the rest of our heroes made a misstep, falling down a tunnel and nearly landing on top of him.
In this first expansion adventure, our heroes will have to aid Sir Reginald, not only to find his squire, but also to locate the three keys needed to enter Umugatu’s throne room, defeat him, and hopefully find a way out. Sounds easy, but what will you do when confronted with a ten-foot tall, Lizard Man belting our Rod Stewart’s “Do Ya Think I’m Sexy?” on his karaoke machine? What will you do?!
Joey Fixit’s Wild Ride
Then it’s a journey across the desert to help your new best buddy, Joey Fixit, find and hijack the Tall Grey Alien’s UFO in “Joey Fixit’s Wild Ride”! Seatbelts not included in this updated and expanded version of the original expansion adventures.
Joey Fixit’s Wild Ride
So the moon is hollow and there’s a giant Grey Alien base there, carved out from the remnants of the Moon Troll’s domain. But a whole bunch of the Moon Trolls and a cornucopia of kidnapped creatures they’d freed from the aliens’ laboratories, weren’t having it. In a last ditch effort to aid the rebellion against their colonizers, Joey Fixit, chimpanzee cosmonaut, climbs on board a home-made rocket to take a wild ride to earth in hopes of recruiting some other weirdos that just might help turn the tide.
With the help of one of Nikola Tesla’s inter-dimentional pigeons, Joey manages to help our heroes escape from Dulce, but that’s where their adventures just start. They have to track down additional cryptid allies scattered from Dulce Base across the United States, but before they do that, they’re going to need a new ride.
Navigate the desert above Dulce Base with Joey, eliminating any remaining baddies along the way. You’ll have to be careful and avoid the search lights, or the base will send out additional squads of reinforcements to try and take you down with extreme prejudice.
Your goal is to hijack the UFO on the far side of the desert, but it’s being guarded by a brand new big baddie, a Tall Grey Alien! This jerk is the elite of the elite and on par with The Man in Black, so be sure to you have all of the best gear, and maybe pack an extra pair of underwear.
What's in the Box
- 48-page “The Mystery of Mount Shasta” adventure manual
- 48-page “Attack on Atlantis” adventure manual
- 2 new playable characters, Blurry and Kaltar, with file folders and minis
- 2 new big baddie bosses, Uber-Robotor and Sharkasaurus, with cards and minis
- 22 x 25.5 inch double-sided game board, one side for each adventure
- New encounter, loot and enemy cards, as well as various tokens
The Mystery of Mount Shasta
While trying to track down your cryptid allies, your group realizes that something evil is afoot! You’ll help Blurry the Sasquatch track down his missing family by exploring the depths of an ancient mountain where you’ll confront a giant Nazi robot.
The Mystery of Mount Shasta
After escaping Dulce Base and hijacking a UFO, your next stop is Northern California, where you’ll need to locate Blurry the Sasquatch somewhere on the slopes of Mount Shasta. Tales of strange things afoot on Mount Shasta have been passed down over the generations; not only of the secretive Sasquatches that live on the mountain, but of an another race living inside the mountain itself, the Lemoorians.
Landing in the forest, our heroes quickly locate a distraught Blurry, who tells you that the rest of his tribe is missing, parts of the forest are burning, and there are strange half-human, half-robot soldiers stalking the woods. As you scour the forest and slopes of the mountain for Blurry’s missing brethren, you soon discover the Evil Something responsible, a giant Nazi robot and old foe of Snippy Von Bell known as Uber-Robotor!
When you find Tanglehair, the Sasquatch Shaman, he speaks of a centuries old alliance between their tribe and the Lemoorians, an ancient race of cosmic cows whose space ship crashed into the mountain thousands of years ago. The Lemoorians spend decades at a time slumbering in the mountain to reinvigorate themselves, but they have awoken too early and are acting strangely, as if being controlled.
You’ll need to locate a variety of crystals to access different areas inside Mount Shasta, defeat all seven of the Lemoorians to bring them back to their senses, and enter the heart of the mountain for your final showdown with the smack talking Uber-Robotor! Sasquatches, cosmic cows and a giant Nazi robot; this one’s got it all!
Attack on Atlantis
Then it’s off to sunny Santa Monica to help the deposed Atlantean prince, Kaltar, defend the pier from Sharkasaurus and his hordes of Atlantean soldiers! In Attack on Atlantis, you’ll have to brave the waves and find a way into mythical city to help Kaltar regain his throne!
Attack on Atlantis
This time our misfit band of heroes are headed to sunny Southern California, to track down the deposed prince of Atlantis, Kaltar the Atlantean. He’s been biding his time running a seafood restaurant on the Santa Monica Pier, but before anyone can dig in to Kaltar’s famous seafood buffet, the lost city of Atlantis surfaces off of the pier!
“But Atlantis is supposed to be in the Atlantic Ocean,” you say, but you would be wrong. In reality the city is a humungous mobile fortress ruled over by another Evil Something, Sharkasaurus. Grotesque Atlantean foot soldiers and their elite commanders riding giant robotic seahorses swarm the pier and beaches before anyone can yell, “Aliens on Surfboards!”
Kaltar and our heroes will have to overcome the desire to stop by the arcade, fight their way down the pier and find a way to get out to Atlantis. Sure, you could just jump off the side of the pier and swim out, but you could also convince the old Captain Squint to take you out in his boat, The Narwal. He tells you, “I'll find him for three, but I'll catch him, and kill him, for ten”, but come to a deal with some bottles of booze instead.
Harpoon Sharkasaurus and tether huge yellow barrels to him so you can track him back to the secret entrance to Atlantis. Infiltrate the fortress and find your way to the throne room before time runs out and Sharkasaurus releases the Kraken to destroy half of Los Angeles!
What's in the Box
- 48-page “Journey to Point Pleasant” adventure manual
- 48-page “The Hunt for the Jersey Devil” adventure manual
- 2 new playable characters, Maury and Mikey, with file folders and minis
- 2 new big baddie bosses, Terry the Mothman and the Jersey Devil, with cards and minis
- 35 double-sided game board tiles
- New encounter, loot and enemy cards, as well as various tokens
Journey to Point Pleasant
Your team is tracking down Maury the Mothman in West Virginia, where you discover there is another Mothman, named Terry – who is another Evil Something! Traverse the town, above and below, to uncover Terry’s experiments and stop him from collapsing the Silver Bridge a second time. This one has jet packs!
Journey to Point Pleasant
Point Pleasant, West Virginia — the home of the legendary Mothman, and place of a horrible tragedy, the collapse of the Silver Bridge. Country roads take our heroes to the home of Maury the Mothman, the innocent creature blamed for that awful event.
After escaping Dulce Base, Maury flew back to his hometown, only to find most of it abandoned, parts of it in rubble and overrun by Mole Men and strange fungal creatures claiming they’re just “Fun guys”. When our heroes track him down he tells them of the true culprit behind the Silver Bridge collapse, another Evil Something named Dr. Terry, who also just so happens to be another Mothman!
In 1966, Dr. Terry was a scientist, a bit of a mad one, and Maury, his assistant, both studying the properties of local moth species. After a miscalculation in a chemical experiment, their underground lab was flooded with mix of noxious gasses transforming both the men into the creatures they are today. Dr. Terry went on a rampage and Maury fled.
Today you’ll have to traverse the mostly abandoned town, and the Mole Man dug tunnels underneath to track down Dr. Terry and put an end to his evil experiments! You should be quick about it too, because Dr. Terry has also kidnapped Maury’s favorite actor, Richard Gere, so you’re gonna have to save him too. All of this culminates in a final showdown on the Silver Bridge, with Maury and his allies versus a King Kong sized Dr. Terry. Also, there are jet packs!
The Hunt for the Jersey Devil
Starting off in the Pine Barrens of New Jersey, you meet up with Mikey the Goatboy. Your quest leads you down the Graffiti Highway, battling cultists along the way, and culminates in the burning abandoned town of Centralia for your final showdown with the very metal Jersey Devil!
The Hunt for the Jersey Devil
Our misfit heroes are off to New Jersey to meet up with Mikey the Goatboy, who after stopping by Philly to feed his dog and grab a 40, hightailed it to the Pine Barrens. He felt something deep in his bones, a disturbance disrupting and distorting all of heavy metal!
The Jersey Devil has always been summoned to our world through music. Whether through Romani gypsy, the syncopated rhythms of Jazz, or in the latest case with the first Black Sabbath album, he always takes on some of the physical personifications of that type of music. It was March 1970, and the two cultists had scribed the pentagram, and lit all of the candles somewhere deep in the Pine Barrens.
If they would have spoken the ancient summoning words correctly as they dropped the needle onto that record, the Jersey Devil would have appeared right then and there, but they royally screwed up.
Your hunt for the Jersey Devil starts in the Pine Barrens taking down cultists and corrupted forest creatures, but quickly shifts to the outskirts of Centralia, Pennsylvania. Our heroes can’t land their stolen UFO there, as the abandoned town has been burning for 30 years, and most of the ground is unstable, so they steal a 1974 AMC Gremlin and head down the Graffiti Highway toward the town.
And what better place for an epic battle with the last of the Evil Somethings, the very metal Jersey Devil, than in the heart of a burning town? Mikey and our heroes won’t be able to do it alone, so thankfully the ghosts of the heavy metal dead are there to lend a hand and take back what’s rightfully theirs!
Characters
Choose from one of 8 hilariously bizarre characters who have been imprisoned on the bottom level of Dulce Base and have just awoken after a Cryo-Pod malfunction. The players must blast their way through a base full of self strategizing human and non-human enemies, as they attempt to traverse the seven nefarious levels of Dulce and escape to freedom.
Snippy Von Bell
Bovine Weapon of Mass Destruction
Snippy Von Bell, a two-headed psychic cow with distinct and separate personalities, is the sole survivor of the 2nd “Bovine Weapons of Mass Destruction Program,” initiated at the start of World War II to counter Nazi super weapons. This program, a collaborative effort between the United States and British governments, aimed to create a regiment of Bovine Super Weapons to combat the Third Reich's most formidable creation, the Uber Robotor. After successfully completing over forty-two missions during the war, Snippy participated in the final confrontation against the super robot. Following their defeat, Snippy and the Uber Robotor were cast into the icy waters of the North Sea where they were preserved in a state mimicking cryo-tubes until discovered in years later by the Man in Black and his operatives. Snippy was subsequently brought back and cloned for nefarious purposes. The two-headed subject has a notable fondness for English Breakfast tea and reminisces about their favorite TV show, a popular 1940s BBC live variety program called Cabaret Cruise.
Shop
The Epic Sci-Fi Dungeon Crawler is coming back to Kickstarter in 2025!
A Wonderfully Weird Co-Op Adventure spanning six levels for one to five players!
Hey, Cow Army! We’re proud to announce our partnership with our old friends at Noble Dwarf!
We met Noble Dwarf's main man Mark Reed, his awesome mom and his dogs at our local game con back when we were both starting out. Over the years we’ve helped, supported and encouraged each other. They’re not only going to be operating the online store for a handful of Sentient Cow's games and expansions from the original ‘Escape from Dulce’ Kickstarter, but also producing minis and statues of all our characters!
Need a 14-inch Sasquatch to liven up your mantle? Maybe a 6-inch Jersey Devil to adorn your desk? Or how about half a dozen Lizard Man Commander minis for a D&D campaign you’re running? Noble Dwarf will take care of you!
Please peruse the plethora of plurality we have to dispense!
Hit the jump below and don’t miss out!
Support
Our Story
A Message from the Creators
Our journey started many moons ago with an idea to create a game involving aliens, conspiracy theories, bigfoot, a two-headed cow and more pop culture references than you can shake an alien probe at!
From the outset, all we hoped was that there were enough people out there that shared our sense of humor and would want to come along for this wild ride.
We were Latchkey kids, children of the 70’s and 80’s, raised up on a diet of Saturday Morning Cartoons with over-sugared cereal in the morning and hose water all afternoon. There were comic books, D&D, anime, ‘Choose Your Own Adventure’ books, arcades, afternoon sci-fi/monster movies on the local channels, imagination and adventure around every corner. Penny candy, dirt bikes and, dreams… big dreams.
Flash forward to 2015. We’d recently started playing board games and D&D again as adults and the conversation one night turned to what we would do if we made something. Craig came up with the original idea to do something about Dulce Base and it quickly turned into all three of us excitedly talking over each other, adding on bits and pieces.
After a few weeks of these talks, the “Conch Shell Rule” was established and we started taking notes on Grey Aliens, Cryptozoology, “How to Make Ketchup Pour Faster” and various other conspiracy theories. Drawings were drawn, pieces cut from cardboard, and before we knew it, we had the start of, not only a game, but our own little universe. We soon realized we might just have the combined abilities to make this crazy idea for a huge 3-D board game a reality.
Three years of play-testing, refining, in-store events and conventions and all of those big dreams we had as kids came true when Secret Unknown Stuff: Escape from Dulce went modestly over its goal on Kickstarter. And to top it off, we made a ton of great friends along the way. Yeah, Cow Army, we’re looking at you. Mooooo!
This took all this time because wanted to make sure everything was 100% finished before we brought the game to market. We found a great partner to produce a top quality game at a reasonable price, making sure our numbers added up. We always treat our customers as friends, because they are, and we wouldn’t be able to do this without you. Those were our ethics when we started and that will continue as we release more wonderfully weird adventures.
While all of us had to take a step back from everything for the past few years, we never stopped building this unique universe we’ve created. This is truly a labor of love and we still have a lot of weird tales to tell. So we hope you support us when we’re back on Kickstarter with the slightly revised 2.0 version of Escape from Dulce as well as new expansion adventures.
As a great man once said, “Excelsior!”
Meet the Team
Sentient Cow Games was born from three friends love of games and built on the belief that with passion and hard work any dream is possible to achieve. With over 30+ years of combined experience in visual arts, brand development and storytelling, the Sentient Cow team promises to deliver our fans the table top gaming experiences of a lifetime.
Craig E. Sawyer
Donna Ackerson
Chris Weller
Talk to the Cow
We're here for you Cow Army!
Have questions or need an assist? Email us directly and we'll do our best to respond back, usually within 1 business day.
Sentient Cow Games
info@sentientcowgames.com
FAQ
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Gameplay
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Company
Yes. The game can be played solo with a single player running two characters.
No. The game runs itself via Encounter Cards and Enemy Cards. Every time your party enters a new room, draw an encounter card, which will dictate how many and what kind of enemies you find, as well as any possible modifiers to the encounter. Each Enemy Card will dictate which player they target and what attack they will use, as well as possible movement if that enemy is making a melee attack.
Normally a character must have a weapon equipped to damage an enemy, but there are two exceptions. Raylock G’ylax can use his Stun Blast once per encounter and Snippy Von Bell can kick enemies and use their Psi Blast once per encounter.
Snippy needs to get one of three different types of gun harnesses found in the game to be able to equip guns. Until then, Snippy is limited to their Psi Blast and kicking enemies to death!
The players decide.
Yes, so choose wisely.
When starting a new encounter, each player rolls one red stat check die and adds that to their speed. The enemies’ initiative is displayed on their own card. Place the players’ and enemies’ combat tracker tokens on the appropriate space on the Combat Tracker. If there is a tie between a player and an enemy, the player will always go first. If there is a tie between players, you decide who will go first.
When a player or enemy rolls a one on the red stat check die while making any attack, this is considered a critical hit. When rolling for damage that player or enemy can roll one extra damage die of the appropriate type. Example: If a player equipped with a Rusty Pipe makes a critical hit, they will roll two of the white melee dice to determine damage instead of the usual one die.
On a critical hit, some types of attacks and weapons will stun the target. It is indicated by the stun icon shown after the attack’s damage die or dice. The target is stunned for the number of turns indicated in the icon. Flip the target's Combat Tracker Token to the red side and they will have to skip the appropriate number of turns.
Players gain 1 XP for every normal enemy killed. XP only goes to the player that lands the killing blow on a normal enemy. If players kill a Boss Commander, all players gain 5 XP, regardless of who lands the killing blow. At the end of every encounter, all players gain additional XP shown on the bottom of the Encounter Card.
Yes, trading loot cards and making sure everyone is using the best gear possible is going to go a long way to helping you beat the game. Trading loot cards is best done after an encounter. If you are not in combat, trading is free and doesn’t cost players any actions. If you must trade cards during combat, the player who hands off the card loses an action. A player will also lose an action by moving a card from their backpack to the Weapon, Armor, or Ability section on their file folder.
Remove one of the Player Clone Tokens from the bottom of the Combat Tracker and your character will respawn at the nearest Cryo Pod Token, or if no Cryo Pod has been found yet your character will respawn in the starting room on Level 6. If a player character is killed and there are no Player Clone Tokens left, it is game over for everyone!
Oh, yes! You discard all your Weapon, Armor, Ability and Item cards, and reduce your XP tracker to zero. Your character level is not affected. If you are killed on game level 5 or 6 you will respawn with only a Rusty Pipe. If you are killed on game level 3 or 4, you will respawn with the weapon or weapons shown for your character in Equipment Set 2, seen on page 15 of the game manual. If you are killed on game level 1 or 2, you will respawn will ALL the items shown for your character in Equipment Set 2. If Snippy Von Bell is killed on game level 5 or 6 they respawn with nothing. If Snippy is killed on game level 1-4 they will respawn with two Pistols and a Gun Mount Harness.
The Man in Black enters play and you’re all going to be in big trouble! Draw one of the four Man in Black Enemy Cards. Place the MIB token on the appropriate space on the Combat Tracker and the MIB mini in the room on that level containing a Spawn Point Token. If you manage to defeat the Man in Black, the Alarm Tracker resets to the very first green space and play continues.
Reach the last level in Dulce and defeat the Man in Black.
If a player is killed and there are no Player Clone Tokens left on the bottom of the Combat Tracker, then it’s game over for everybody.
Yes, we were. Then the Covid pandemic happened. Costs for everything tripled and supply chains were backed up across the globe. We didn’t think anyone would be willing to pay $240 for a copy of the game plus an extra $100 for shipping. So we decided to wait until costing and shipping went back down.
For a myriad of reasons. Two of us had to go back to working full time jobs. Craig’s stepfather passed away during the pandemic and my father passed in June 2021. We all had to put everything on the back burner for the better part of a year to help our mothers and other family members, and in 2023, Donna and I moved back to the East Coast to be closer to my mother.
If everything goes according to plan, sometime in 2025.
No. There are some new things we are adding like the new story companion manual, “The Book of Carl”, a new ally named Dr. Lightman and updated enemy cards that will increase the difficulty of the second half of the game. There also might be some things we have to take out of the game depending on how costing comes back. The minis might end being an add-on, as well as the 3-D tower legs.
Of course! “The Book of Carl” and the Dr Lightman ally card are both listed in the downloads section of our website, so you can check those out right now. As part of the next Kickstarter, you’ll be able to purchase an upgrade pack with physical copies of “The Book of Carl”, Dr Lightman ally card and updated enemy and enemy commander card decks.
In addition to Version 2.0 of Escape from Dulce, we’ll also be releasing an expanded and updated set of our first two expansion adventures, More Mayhem in New Mexico. The brand new 2-in1 adventure set, The League of Evil Somethings, Part 1 will also release as part of this Kickstarter, with The League of Evil Somethings Part 2 coming out in 2026 or 2027.
A lot! After Escape from Dulce and it’s six expansion adventures, we’re moo-ving on to the second game in the Secret Unknown Stuff trilogy, The Hollow Moon. This will introduce a whole new set of strange yet lovable characters, new dangers and a new locale! We have another series of expansion adventures planned for The Hollow Moon, taking our new heroes from the moon to the very edge of our galaxy. The final game in the trilogy, Lost in Time, sees a new group of heroes bouncing through time as they navigate a black hole for an epic final showdown with the creatures controlling the Man in Black, Grey Aliens and all the other baddies! Then they all go get shawarma.
Details, no. Hints, lots! Everything at the "Hint" link below ties into something we currently have planned. Easter eggs abound! Zoom in, pick it apart, and post or email us your theories. We might even tell you if you’re on the right track.
We didn’t have any copies left, at least complete copies. We had a bunch of games that weren’t complete, games that we opened to pull a component or two out of and send off to someone as replacement parts. Our shipping and warehousing partner, Quartermaster, had a handful of these parts games as well. Last year we asked them to ship us the remainder of our stock and in addition to those parts games we got like 12 huge boxes of extra components; overages of the print run that came from the factory that made the game. Going through everything we realized we had replacement components for all those parts games, and one by one, made them whole again.
The majority of the games are like new and 99% complete. The only thing they are missing is the shrink wrap. There are 5 copies that are complete (except for the shrink wrap), but have damaged and / or dirty boxes, which we are selling at a reduced price. We also have 2-3 complete games, but do not have boxes that are priced accordingly.
Videos
Moo!
Where It All
Starts!
Welcome to the wonderfully weird world of Secret Unknown Stuff: Escape from Dulce!
MORE MAYHEM IN
NEW MEXICO
Take down a karaoke loving Lizard Man God then hijack a UFO with a space chimp!
THE LEAGUE
OF EVIL SOMETHINGS
PART 1
Come for the Sasquatches and Nazi Robots, stay for the Fishmen and Aliens on Surfboards!
THE LEAGUE
OF EVIL SOMETHINGS
PART 2
A Kong-sized Mothman atop the Silver Bridge and a battle with the very metal Jersey Devil!
Are you game for a wonderfully weird table top experience with a co-op sci-fi dungeon crawler theme and loads of strangeness and humor?
MEET THE CHARACTERS
MEET THE CHARACTERS
MEET THE CHARACTERS
MEET THE CHARACTERS
MEET THE CHARACTERS
MEET THE CHARACTERS
MEET THE CHARACTERS
MEET THE CHARACTERS
Downloads
FREE STUFF!
We got what you want! Who loves you? The Cow loves you!
Escape from Dulce Game Manual
Escape From Dulce Game Manual
Lost your manual or just curious how the game works? We got you covered! Rules and game set up for epic and short campaigns, as well as 8 Special Mission adventures. Detailed overviews of player characters, allies, enemies, weapons, armor, abilities, and items, all in stunning technicolor!
PDF / 48 Pages / 60 MB
The Book of Carl Story Manual
The Book Of Carl Story Manual
A brand new story companion for Escape from Dulce, set to be released as part of the 2.0 version of the game! Discover more about our disfunctional heroes, their allies and villains, as well as new characters Dr. Lightman and Justin the Interdimensional Pigeon. One hell of a ride, all narrated by the mysterious Carl!
PDF / 48 Pages / 94 MB
Dr. Lightman Ally Card
Dr. Lightman Ally Card
Introduced in Chapter 2 of The Book of Carl, Dr. Lightman not only plays an integral role in the story, but also acts as an additional ally for our heroes! He’s all set to be released as part of the 2.0 version of the game, but why wait? Dr. Lightman is ready to help you now!
PDF / 1 Page / 2 MB
Hidden Shrine Of Umugatu Manual
Hidden Shrine Of Umugatu Manual
The first expansion for Escape from Dulce takes you down to the Lizard Man infested caverns under the base! Help Sir Reginald the Cleaver search for his squire, Bruce, and take down a four-armed, karaoke-loving Lizard Man god! Check out the manual to get a preview of this awesome adventure!
PDF / 8 Pages / 15 MB
Joey Fixit’s Wild Ride Manual
Joey Fixit’s Wild Ride Manual
The second EFD expansion sees our heroes battling their way across the New Mexico desert with their new best buddy, Joey Fixit! Help your chimpanzee cosmonaut companion defeat the remnants of the Dulce forces and hijack a UFO! Check out the free preview of this Wild Ride!
PDF / 8 Pages / 26MB
We’re All Gonna Die In Space Manual
We’re All Gonna Die In Space Manual
UFO battles, Thunder Goblins, a space dolphin named Hans Fluber and a shape-shifting villain! This one’s got it all! Released in March 2020 as a free download to help give everyone a little bit of a laugh during dark times. If you have a copy of the EFD, you can play this! No extra components needed!
PDF / 17 Pages / 24 MB
Secret Unknown News Issue #1
Secret Unknown News Issue #1
The first issue of our supermarket tabloid, created as a promo item for Gen-Con in 2017, details more of Amelia Earhart’s story, gives you advice on how to best photograph a Sasquatch, and warns the reader of the Mothman’s lunch stealing habits! Also comes with a rad Grey Alien mask!
PDF / 8 Pages / 14 MB
Secret Unknown News Issue #2
Secret Unknown News Issue #2
Our second super fun issue’s cover story is all about how Snippy Von Bell, Bovine Weapon of Mass Destruction, helped the allies win WWII! There’s also an amazing investigative article on the rarely observed Lizard Man migration, and a compelling opinon piece by Kaltar the Atlantean!
PDF / 8 Pages / 28 MB
Campaign Save Sheets
Campaign Save Sheets
Both of Escape from Dulce’s campaigns can take several hours to finish, and not everyone is able to do it in one sitting. You can keep the game set up, but if you need to clear the table, just use these simple sheets to record where you left off! Set the game up again after dinner and continue your journey!
PDF / 2 Pages / 3 MB
Character Save Sheets
Character Save Sheets
While our Campaign Save Sheets allow you to mark off which parts of the base you have or haven’t explored, our Character Save Sheets allow you to keep track of health, stats, character level, XP, and equipment! Come back to the game whenever you want and pick up right where you left off!
PDF / 1 Page / 1 MB
Loot Deck Master List
Loot Deck Master List
The Loot cards in EFD are kind of small, and there are hundreds of them, split into three decks. A good friend of ours told us he was having a really hard time shuffling these, so we came up with a workaround! Now you can use this Loot Deck Master List to roll dice and see what loot you get. No shuffling needed!
PDF / 6 Pages / 5 MB

